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Premium Barricade Blocks with Mob HP/Hitbox 1.0

dependencies:
premium eb and ee


Version that uses mythic mobs:
EB file:

YAML:
creationType: BASIC_CREATION
name: '&eDefault name'
lore:
- '&b&oDefault lore'
material: OAK_FENCE
dropType: IN_THE_INVENTORY
usage: -1
cancelGravity: false
onlyBreakableWithEI: []
dropBlockIfItIsBroken: true
dropBlockWhenItExplodes: true
dropBlockWhenItBurns: true
resetInternalDatasWhenBroken: false
canBeMoved: true
config_3: true
config_update: true
config_3_98: true
titleOptions:
  activeTitle: false
  title: []
  titleAdjustement: 0.5
activators:
  activator0:
    name: '&eActivator'
    option: PLAYER_PLACE
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    requiredItems: {}
    requiredExecutableItems: {}
    commands:
    - FOR [-1, 0, 1] > for1
    - FOR [0, 1, 2] > for2
    - FOR [-1, 0, 1] > for3
    - execute in <<%block_world%>> run setblock %block_x_int%+%for1% %block_y_int%+%for2%
      %block_z_int%+%for3% oak_fence
    - ENDFOR for3
    - ENDFOR for2
    - ENDFOR for1
    blockConditions: {}
    worldConditions: {}
    placeholdersConditions: {}
    variablesModification:
      varUpdt0:
        variableName: uuid
        type: SET
        modification: '%rand:1|1000000%'
    playerCommands: []
    playerConditions: {}
    playerCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
  activator1:
    name: '&eActivator'
    option: PLAYER_BREAK
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    requiredItems: {}
    requiredExecutableItems: {}
    commands:
    - FOR [-1, 0, 1] > for1
    - FOR [0, 1, 2] > for2
    - FOR [-1, 0, 1] > for3
    - execute in <<%block_world%>> if block %block_x_int%+%for1% %block_y_int%+%for2%
      %block_z_int%+%for3% oak_fence run setblock %block_x_int%+%for1% %block_y_int%+%for2%
      %block_z_int%+%for3% air
    - ENDFOR for3
    - ENDFOR for2
    - ENDFOR for1
    blockConditions: {}
    worldConditions: {}
    placeholdersConditions: {}
    variablesModification:
      varUpdt0:
        variableName: uuid
        type: SET
        modification: ''
    ownerCommands: []
    ownerConditions: {}
    playerCommands: []
    playerConditions: {}
    playerCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
  activator2:
    name: '&eActivator'
    option: PLAYER_PLACE
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    requiredItems: {}
    requiredExecutableItems: {}
    commands:
    - mm mobs spawn BARRIER-SLIME 1 %block_world%,%block_x%+0.5,%block_y%+0.5,%block_z%+0.5,0,0
    blockConditions: {}
    worldConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
    playerCommands: []
    playerConditions: {}
    playerCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownOptions:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
  activator3:
    name: '&eActivator'
    option: LOOP
    usageModification: 0
    cancelEvent: false
    silenceOutput: true
    requiredItems: {}
    requiredExecutableItems: {}
    commands:
    - REMOVEBLOCK
    - FOR [-1, 0, 1] > for1
    - FOR [0, 1, 2] > for2
    - FOR [-1, 0, 1] > for3
    - execute in <<%block_world%>> if block %block_x_int%+%for1% %block_y_int%+%for2%
      %block_z_int%+%for3% oak_fence run setblock %block_x_int%+%for1% %block_y_int%+%for2%
      %block_z_int%+%for3% air
    - ENDFOR for3
    - ENDFOR for2
    - ENDFOR for1
    blockConditions:
      blockAroundCdts:
        blockAround0:
          southValue: 0
          northValue: 0
          westValue: 0
          eastValue: 0
          aboveValue: 0
          underValue: 0
          errorMsg: ''
          blockTypeMustBe:
          - AIR
      blockAroundCdtsMsg: ''
    worldConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
    delay: 1
    delayInTick: false
    ownerCommands: []
    ownerConditions: {}
variables:
  var0:
    variableName: uuid
    type: STRING
    default: ''
containerFeatures:
  whitelistMaterials: []
  blacklistMaterials: []
  isLocked: false
hopperFeatures: {}
furnaceFeatures:
  furnaceSpeed: 1.0
Mythic Mobs File
YAML:
BARRIER-SLIME:
  Type: SLIME
  Display: '&aAngry Sludge'
  Health: 100
  Damage: 2
  Options:
    Size: 5
    MovementSpeed: 0.1
    PreventSlimeSplit: true
    PreventOtherDrops: true
    KnockbackResistance: 1
    NoAI: true
    Invisible: true
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