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Sword that deals more damage based on lost durability

Example Items

Free
(0)
367 downloads547 views

Description

Dependencies:
- Math Expansion
- Player Expansion
- Placeholder API

uses DAMAGE_BOOST for the damage adjustment

player damage refers to the lost durability. divide it by the max durability which is 250 then you get the value between 0 to 1. multiply that with the amount you want the multiplier to be. for this item config, i used 100 meaning, the less durability the item has, the closer the math formula is to approaching the number of 100

Version History

v1.0Latest
Jan 1, 2025
367 downloads
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