S
Sword that deals more damage based on lost durability
Example Items
(0)
367 downloads547 viewsDescription
Dependencies:
- Math Expansion
- Player Expansion
- Placeholder API
uses DAMAGE_BOOST for the damage adjustment
player damage refers to the lost durability. divide it by the max durability which is 250 then you get the value between 0 to 1. multiply that with the amount you want the multiplier to be. for this item config, i used 100 meaning, the less durability the item has, the closer the math formula is to approaching the number of 100
- Math Expansion
- Player Expansion
- Placeholder API
uses DAMAGE_BOOST for the damage adjustment
player damage refers to the lost durability. divide it by the max durability which is 250 then you get the value between 0 to 1. multiply that with the amount you want the multiplier to be. for this item config, i used 100 meaning, the less durability the item has, the closer the math formula is to approaching the number of 100
Version History
v1.0Latest
Jan 1, 2025
367 downloads
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